@startuml
sprite $cubes_stacked [48x48/16] {
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}


!define FA6_CUBES_STACKED(_alias) ENTITY(rectangle,black,cubes_stacked,_alias,FA6 CUBES_STACKED)
!define FA6_CUBES_STACKED(_alias, _label) ENTITY(rectangle,black,cubes_stacked,_label, _alias,FA6 CUBES_STACKED)
!define FA6_CUBES_STACKED(_alias, _label, _shape) ENTITY(_shape,black,cubes_stacked,_label, _alias,FA6 CUBES_STACKED)
!define FA6_CUBES_STACKED(_alias, _label, _shape, _color) ENTITY(_shape,_color,cubes_stacked,_label, _alias,FA6 CUBES_STACKED)
skinparam folderBackgroundColor<<FA6 CUBES_STACKED>> White
@enduml